Thứ Tư, 7 tháng 11, 2012

Halo Wars

Developer: Ensemble Studios
Publisher:  Microsoft Game Studios

The Halo game that no one saw coming, no one wanted and to this day, the worst selling game in the series ( though it did sell over 1 million, so it's not all bad), I remember fully expecting this game to be a mediocre cash in, however, when I got the game I was pleasantly surprised by the gameplay.

The game takes place roughly 20 years before the events of the first Halo game and places you in control of the UNSC Spirit of Fire and its crew as you battle Covenant forces in various Earth colonies and even some uncharted regions of space.

The story is mostly told by CGI cutscenes that occur between each level, these look absolutely stunning, rivaling that of Square-Enix, Blizzard or even Hollywood studios, unfortunately, as pretty as they look, the story is completely forgettable, I couldn't care less about any of the underdeveloped characters' fates with the exception of Serena, your ship's AI and even then I only mildly cared about her.

The gameplay is pretty simplified when compared to PC RTS games, there are fixed based positions, it uses a rock-paper-scissors combat system resources and gathered automatically, this makes for a very fast paced game that when coupled with the game's colorful and detailed graphics it really makes you feel like you're playing a Halo game, hell, it even sounds like a halo game, I love hearing the grunts' dialog when they're in combat, even the new units feel very Halo-y.

With that said, I don't really like how you can't play as the Covenant during the campaign or the fact that you can't play as the flood, period. The Multiplayer is extremely fun even if its limited to a maximum of 6 players per map, the battle are fun, engaging and chaotic, but there's not too many modes or maps and there are some balancing issues, the Arbitor for example is pretty underpowered, to the point where hardly anyone uses him, there also some framerate issues in this mode, nothing too severe, but they're there.

I've heard many people bash the game for its over-simplicity, I've even heard someone say that Halo Wars is to strategy games as kart games are to racing simulators, which is not an unfair assessment, but honestly, I wouldn't be surprised if Halo Wars was the Mario Kart of RTS games,

Trivia: Did you know Bungie hated Halo Wars? They thought the game was 'whoring out' the franchise. I'm glad the game got made as I really like it, but still... ouch!

Pros:
- Looks, feels and sounds like a Halo game
- Control Scheme works remarkably well with a controller
- Cutscenes look amazing
- Fast pace and automatic resource gathering makes the game very exciting
- Multiplayer is incredibly fun

Cons:
- Covenant not playable in the campaign mode, Flood not playable at all
- Story isn't all that great
- Needs more maps and multiplayer modes
- Minor framerate and balancing issues during multiplayer

Final Grade: B+


Just looking at it, the collector's edition of Halo Wars seems pretty awesome with its steelbook, but it's actually pretty light on content.

It features a steelcase with two great covers, one featuring the human forces led by Spartans and the other featuring the Covenant, the manual is one of the best I've seen for an Xbox 360 game it's made to look like a field manual, but unlike ODST's sterile look this one is big, personalized with scribbled notes and features a gives you information on every unit and building in the game, but enough of the regular stuff, let's discuss the CE's exclusive items.

Bundled with the 48 hour trial are two extra codes, one for Halo 3 maps which are already included in the ODST disc and another that decals the Wraith tanks, these are one time use only codes, so if you're buying your CE used, beware.

The game also comes with a comic book named Halo Wars: Genesis, personally I thought the comic was short and wasn't all that special, though I liked the part where Dr. Anders had to do her research in some pretty terrible conditions while in the Spirit of fire, but that's about it.

Finally, you also get an emblem patch in case you want to sow it to a jacket or something and six cards with short biographies of every faction's leaders... I really don't know what to say or do with these, for me they're just there, not what I would call CE material.

Honestly, the steelcase, front artwork and the manual are three best aspects of this CE, problem is, two of them are already included in the normal edition, this one is definitely not worth the extra cash.

Collector's Edition Packaging Grade: D


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Thứ Ba, 6 tháng 11, 2012

Halo 3: ODST

Developer: Bungie
Publisher:  Microsoft Game Studios

Halo 3: ODST is a strange one, it's sort of an expansion only not really and you're supposed to be playing as a regular human only not really and it features a new awesome multiplayer mode... only not really.

The game takes place in the events that occurred between Halo 2 and 3 while the chief was out chasing the covenant through the galaxy,  putting you in the shoes of  'the rookie', a recent addition to a veteran ODST squad (who is mostly voiced by the cast of Firefly, what's with that?) tasked to defend New Mombasa from invading Covenant forces, problem is, you get separated and knocked out for a few hours while on your way there and must now retrace the steps of your teammates and join up with them.

The game has a sandbox feel to it, you wander around in new Mombasa at night, looking for clues (and collectibles), while either fighting or hiding from the Covenant, with neon billboards as your main source of light, this, coupled with the lack of music or the occasional smooth jazz makes for a pretty immerse game. As you come across trails left by your squadmates, the game prompts flashback sequences, where you'll play as the other ODST soldiers, these missions are loud, bright, tension filled and exciting, problem is, they're not very long and there's not that many of them, in fact, the game as a whole is pretty short, you could probably finish it in 3-5 hours, maybe even less.

Now, I like the idea of playing as a normal human, no regenerating shields, no super strength, probably no enhanced jumping, that sort of thing, but the problem is your character control just like the Chief did in Halo 1, part of your health regenerates automatically while the rest requires medpacks, you can still flip over tanks and kill enemies with one or two punches, the one thing you can't do is dual-wield... which of the things I listed, it's the only thing a normal human COULD do (gotta love videogame logic), you also get a pretty neat visor that highlights structure outlines, enemies and useful items, (not really sure why Spartans don't have this neat little feature), but save for that, you character feels and controls just like master chief.

Once you're done with the campaign you can finally try ODST's multiplayer modes... sorry did I say modes? I meant mode, singular, the only mode here is firefight and to make it all worse there is absolutely NO MATCHMAKING, so yeah, good luck with that.

Honestly, I'm not really sure what happened here, the game looks, runs and feels just like halo 3, only shorter in length, with only one multiplayer mode and no matchmaking.

Trivia: Did you know the game was originally planned as a DLC add-on? And once that idea was scrapped it was originally going to be launched at a budget price? No wonder the game feels so barebones.

Trivia 2: The game comes with a disc featuring Halo 3's multiplayer as well as every DLC pack that was launched at the time, might be a good idea to track that disc down if you don't want to spend 30+ dollars on DLC packs

Pros:
- Missions feature large open areas with a lot of chaotic action
- The Music is pretty good

Cons:
- Campaign is too short
- Free-roam is fun but largely under-developed
- Only one multiplayer mode and no matchmaking? What's up with that?

Final Grade: C

It's not often I get to say this for a Halo game, but the cover looks great! It captures the mood of roaming the streets of New Mombasa at night perfectly, the colors blend nicely, the rookie's armor is well detailed, finally, a good cover from a Halo game.

Unfortunately, when you open the case expectations drop quite a bit, for starters there's no poster this time around.
We have the usual 48 hour Xbox Live trial, but instead of featuring the awesome cover art from the game, it's just a green and white piece of paper with two avatars raising their arms.

The manual is a bit of disappointment as well, yes it does feature some backstory, but all of the character, weapon and vehicle descriptions are gone, it even has a boring cover, I get that it's pretending to be a field manual, but you can't just slap "'Field operations guide' on the cover call it a day, how about personalizing its contents? Adding some scribbled notes? Make it seem like it's been used before?

The final sheet paper on the game is a double advertisement for Halo Legends (the anthology movie released for blu-ray) and a teaser of Halo: Reach, I like the Legends art, featuring the Master Chief firing a chaingun, though the Reach promo is a bit bland.

Finally, we have the halo 3 multiplayer disc, the best part of the packaging and arguably the best part of the actual game, as mentioned before it comes with all of Halo 3's DLC released at the time, not much to say there.

Overall, this still a pretty good package but for different reasons then Halo 3, the boxart is awesome, but the manual is pretty lame by Halo standards and the Xbox live trial is just boring, really, the one big saving grace is the Halo 3 multiplayer disc.

Packaging Score: B+
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Thứ Hai, 5 tháng 11, 2012

Halo 3

Developer: Bungie
Publisher:  Microsoft Game Studios

As the first Halo game on the Xbox 360 expectations were certainly high, everyone wanted this game to be bigger and better then the two previous titles and in most aspects I feel it lived up to its hype.

The game starts you off where Halo 2 ended, with the Master Chief returning to Earth (finally!), the first mission has a bit of a slow start for my liking but the pacing speeds up soon enough, in fact, just about every mission where you fight the covenant is awesome, the ever great enemy variety is still there, battles are fun and engaging, you even have access to some awesome new weapons like the gravity hammer, basically a huge mallet the size of the Chief that can take out groups of enemies and even vehicles in close range, as for the levels featuring the flood they're a bit hit-and-miss, some of them are good, while in others there's just too many of them for my liking.

Speaking of vehicles, the new ones kinda suck, there's the mongoose which is a smaller unarmed version of the warthog (meh!) and a forklift (huh?) they're not very exciting to drive and don't offer much use in a firefight, though the mongoose has proven useful in multiplayer, especially during capture the flag matches.

The multiplayer in Halo 3 is simply amazing, the game is very balanced and takes quite a bit of skill to rank amongst the top rated players in a match (a skill which I sorely lack), there are a lot of modes and Bungie will usually add new ones every now and then, you'll also get to use player-created maps with the new 'Forge mode' basically it's a level editor that gives you quite a lot of freedom by console standards, some maps are near unrecognizable and it even spawned a racing mode, where players ride mongooses through user created racing levels.

One point where Halo 3 did not impress are the graphics, it looks very similar to Halo 2, albeit on a higher resolution and with better textures, I'm not sure why this was the least improved feature of the game.

Overall Halo 3 is a great sequel, the campaign never quite achieves the highs of the first game, but it never hits the lows of the second game either, now to be fair online multiplayer is its strongest asset, hopefully it will be a long time before the game's servers are shut down.

Pros:
- Good campaign with nice weapon, vehicle and enemy variety
- Awesome new weapons (specially the gravity hammer)
- Online multiplayer ranks up there with the best
- Forge mode is an awesome feature for a console shooter

Cons:
- Graphics are pretty weak
- Flood levels are hit-and-miss
- Some of the new vehicles are pretty meh

Final Grade: A-

I have to say, I am not a fan of the box art, why couldn't they have used the cover art found in the manual? It looks much better.

Speaking of the manual, it's got quite a bit of content, it fills you in on what happened in the past two halos, it gives you a short description of every major character, alien race and it has some vehicle stats as well as instructions on how to play the game (you'd be surprised on how many games these days forget to include this).

Included with every normal edition of the game is a foldout poster (why don't more games do this?) on one side you get Master Chief and Arbitor and on the other you'll find some boring instructions on how to control the game, I'd have preferred if we had a second image on the back, but I'm not about to look a gift horse on the mouth.

Finally we have the typical Xbox live 48 hour trial, never did like this sort of sales pitch, though I like that it uses the image from the game's cover.

Overall this a great packaging for a non-collector's edition, the manual is pretty good as is customary with the series, but the poster just nails it.

Packaging Score: A-

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Thứ Sáu, 2 tháng 11, 2012

Banner Special: The First Batch

While we're on the subject of Banners, I figure it's about time I display the initial That Random Game Blogger's banners:


Game: Commander Keen in Goodbye Galaxy


The one, the only, the very first banner, an MS-DOS classic!


Game: Dune

Featuring Chani, one of the first female characters I've seen in games with an actual personality.


Game: Ultima IV: Quest of The Avatar

This was taken from the master system version of the game, I like this image, though not everyone will enjoy its religious undertones.


Game: Duke Nukem II

Back when Duke Nukem was considered cool.


Game: Dune 2/Commander Keen

I love this banner, for someone with only mild Ms-Paint knowledge, I'm pretty proud of what I accomplished here.


Game: Out of This World/Another World

Ironic that this is the only banner that actually represents someone blogging 


Game: Legend of Kyrandia 2: Hand of Fate

Love this game, just had to place a banner of it, didn't care if the image didn't make any sense

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Thứ Năm, 1 tháng 11, 2012

Blur - PC Game

Blur

  • Developer: Bizarre Creations
  • Publisher: Activision
  • Genre: Racing
  • Release Date: May 25, 2010 (US)

About Blur

Made by the masters behind Project Gotham Racing and Metropolis Street Racer, Blur is a racing project by Bizarre Creations that aims to take arcade-style action and realistic driving physics to a whole new level. The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the finish line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Pentium 4 @ 3.4 Ghz
  • Memory: 1 Gb
  • Hard Drive: 7.8 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 6600GT / ATI Radeon 1600XT
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 DUO @ 2.2 GHz
  • Memory: 2 Gb
  • Hard Drive: 15 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 7800GT / ATI Radeon 1800XT
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Blur – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 700 MB

Part 8 – 402 MB

Crack

www.elj-games.blogspot.com

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Prince of Persia: The Forgotten Sands

Prince of Persia: The Forgotten Sands

  • Developer: Ubisoft Montreal
  • Publisher: Ubisoft
  • Genre: Action
  • Release Date: May 18, 2010 (US)

About Prince of Persia: The Forgotten Sands

Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 1.8 Ghz / AMD Athlon 64 X2 3600+
  • Memory: 2 Gb
  • Hard Drive: 8 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 6800 / ATI Radeon X1600
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.6 GHz / AMD Athlon 64 X2 5200+
  • Memory: 4 Gb
  • Hard Drive: 8 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 8800 / ATI Radeon HD 2900
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Prince of Persia: The Forgotten Sands – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 700 MB

Part 8 – 700 MB

Part 9 – 137 MB

CRACK

www.elj-games.blogspot.com

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Banner Special: What a horrible night to have a curse

Today marks the end of That Random Game Blogger's first Halloween special, that means future reviews will not feature screaming Monroes or Jack O' Lanterns, it also means that the regular banners are back.

However, in case you missed the Halloween themed banners, you can check them out here:

Game: Splatterhouse 2

Just your typical B-movie haunted mansion


Game: Super Castlevania IV

Gotta love that looming view of Dracula's castle


 Game: Super Ghouls and Ghosts

It's like the reverse-Castlevania banner


 Game: Scooby-Doo Mystery

Hey, not every Halloween themed banner needs to be scary or menacing


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