Ea Cricket 2004 is a full sports game, Conversion of cricket in a video game is not the easiest task in the world. Many have tried to simulate summer games New Zealand, but always seem to fall short of the titles playability lack of deep and widespread. Over the years there has been a small fan base of cricket fans who have the ability to put mistakes aside and just blast away and have fun with what is given to them. If you are one of those people, then I have good news for you, Cricket 2004 is here and continues the tradition of previous titles in the series. It also brings in some new game features nice work, full licenses and a professional presentation, but still showing the flaws we've seen in the game of Cricket for the past ten years.
The title was developed by HB Studios, the same team that brought us Rugby 2004. With 18 months of development that have managed to make some improvements here and there but overall Cricket 2002 game engine is largely unchanged. Cricket Cricket For 2002 and 2004 side by side, it is difficult to see much difference in the way the game is played on the field, in terms of gam eplay and visual engine. There are some improvements in several fielding and bowling animations, stages are improved slightly, but these changes do little to plug the holes in the game and the various errors scattered throughout the game.
The controls are the same as they were in 2002 Cricket so anyone who played that game will be at home with it is tracking. To select more players bowl for the first time the type of delivery you want to bowl - slow, normal or fast. Once you select a green dot appears in the field and this is where they shot the ball. For about five seconds players can move the point to where they want. The point does not move as expected and is difficult to control, but this is deliberate otherwise every dish would be perfect yorker length on middle stump.
As the fungus runs on a meter, and players will be charged just press X, triangle or circle to prevent the load and the ball rolled. The higher the meter is faster the plate but players must be careful not to go too far otherwise you ping to surpass and given a no-ball. Oscillation and rotation can also be controlled by a meter and this is handled separately using the left analog stick. The bowling is not as difficult as it could have been, and is very easy bowling yorkers consistently and this ruins the balance between bowling and batting.
As with the arrangement of bowling, batting is practically equal. To hit players move around hitters with the left analog stick. When the ball comes in that you can choose to play either one foot in front (x) or back foot shot (triangle). The trigger type depends on the direction you are pressing the left analog stick. To load (the window), just press circle the ball while the ball is rolled and then choose what ever shot you want to play normally. To bend or do not offer an opportunity, square is the choice button. Holding R1 will give your shot a 'power boost ", which more or less means that the shot will go through the air. It's risky, but the rewards are much greater if your shot.
There are a variety of shots players can pull off units cuts grace through powerful, but because they always know where the ball will land does not have the unpredictability of a real cricket game so much easier to pile on the runs. In 2004 Cricket developers have included a gauge of confidence. This meter builds as the batsmen scores more runs and spends more time at the crease, but will fall if you are facing a good bowler or other conditions change. It's a bit of a gimmick and I do not even look at him and my ignorance of that seemed to change my performance.
Perhaps the biggest problem is the game Cricket 2004 with errors which, in line with the average graphics and audio lack luster makes it difficult to enjoy at all. A good example of bad code running between the wickets. The button pressing seems to lag and pressing square to change his mind and reverse, seems to take an eternity for hitters even start trying to turn around. The gardeners also seem a bit stupid and wicket keeper always seems out of place as a ball lying on the infield. You can guarantee that 90% of the time you'll be on the wrong side of the windows and in the wrong position only to turn around at the last second to catch the ball. Sometimes, the goalkeeper has the ball in his hands and placed next to the windows and the batters will start to run and goalkeeper stand there doing nothing, as they take a cheeky single.
Another annoying bug is that the ball seems to be inconsistent speeds across the lawn. When players chip above the field and it comes down to a high angle which in theory should stop dead, however, the horizontal velocity of the ball Cricket 2004 will be happy to move to the border with four runs. A particular problem is the number of repetitions of the game tries to throw at you. After a wicket falls the game will show the game in all possible angles in slow motion and this further emphasizes the poor coding with players looking in the opposite direction as catching a ball or diving in the opposite direction to stop a ball . Fortunately this is a catch can tap x to avoid, if only it was that simple for other insects.
The title was developed by HB Studios, the same team that brought us Rugby 2004. With 18 months of development that have managed to make some improvements here and there but overall Cricket 2002 game engine is largely unchanged. Cricket Cricket For 2002 and 2004 side by side, it is difficult to see much difference in the way the game is played on the field, in terms of gam eplay and visual engine. There are some improvements in several fielding and bowling animations, stages are improved slightly, but these changes do little to plug the holes in the game and the various errors scattered throughout the game.
The controls are the same as they were in 2002 Cricket so anyone who played that game will be at home with it is tracking. To select more players bowl for the first time the type of delivery you want to bowl - slow, normal or fast. Once you select a green dot appears in the field and this is where they shot the ball. For about five seconds players can move the point to where they want. The point does not move as expected and is difficult to control, but this is deliberate otherwise every dish would be perfect yorker length on middle stump.
As the fungus runs on a meter, and players will be charged just press X, triangle or circle to prevent the load and the ball rolled. The higher the meter is faster the plate but players must be careful not to go too far otherwise you ping to surpass and given a no-ball. Oscillation and rotation can also be controlled by a meter and this is handled separately using the left analog stick. The bowling is not as difficult as it could have been, and is very easy bowling yorkers consistently and this ruins the balance between bowling and batting.
As with the arrangement of bowling, batting is practically equal. To hit players move around hitters with the left analog stick. When the ball comes in that you can choose to play either one foot in front (x) or back foot shot (triangle). The trigger type depends on the direction you are pressing the left analog stick. To load (the window), just press circle the ball while the ball is rolled and then choose what ever shot you want to play normally. To bend or do not offer an opportunity, square is the choice button. Holding R1 will give your shot a 'power boost ", which more or less means that the shot will go through the air. It's risky, but the rewards are much greater if your shot.
There are a variety of shots players can pull off units cuts grace through powerful, but because they always know where the ball will land does not have the unpredictability of a real cricket game so much easier to pile on the runs. In 2004 Cricket developers have included a gauge of confidence. This meter builds as the batsmen scores more runs and spends more time at the crease, but will fall if you are facing a good bowler or other conditions change. It's a bit of a gimmick and I do not even look at him and my ignorance of that seemed to change my performance.
Perhaps the biggest problem is the game Cricket 2004 with errors which, in line with the average graphics and audio lack luster makes it difficult to enjoy at all. A good example of bad code running between the wickets. The button pressing seems to lag and pressing square to change his mind and reverse, seems to take an eternity for hitters even start trying to turn around. The gardeners also seem a bit stupid and wicket keeper always seems out of place as a ball lying on the infield. You can guarantee that 90% of the time you'll be on the wrong side of the windows and in the wrong position only to turn around at the last second to catch the ball. Sometimes, the goalkeeper has the ball in his hands and placed next to the windows and the batters will start to run and goalkeeper stand there doing nothing, as they take a cheeky single.
Another annoying bug is that the ball seems to be inconsistent speeds across the lawn. When players chip above the field and it comes down to a high angle which in theory should stop dead, however, the horizontal velocity of the ball Cricket 2004 will be happy to move to the border with four runs. A particular problem is the number of repetitions of the game tries to throw at you. After a wicket falls the game will show the game in all possible angles in slow motion and this further emphasizes the poor coding with players looking in the opposite direction as catching a ball or diving in the opposite direction to stop a ball . Fortunately this is a catch can tap x to avoid, if only it was that simple for other insects.
OS: Win XP/Vista/7
Processor: 500MHz
RAM: 256MB
Video Card: 64MB
Hard Drive 536.36 MB
RAM: 256MB
Video Card: 64MB
Hard Drive 536.36 MB
Download Link: Ea Cricket 2004
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