Thứ Sáu, 30 tháng 11, 2012

E-Swat: City Under siege

Developer: Sega
Publisher:  Sega
Played on: Sega Mega Drive Ultimate Collection

E-Swat is a game with an awesome concept that totally botches its execution.

The game opens up with a guy in futuristic power armor, but when you actually start the game, you get something completely different.

You play as a severely under-armed cop in a futuristic setting, for the first two levels you're given nothing more than your pea shooter and somehow you're expected to take down helicopters and cyborgs with it and yes, it's as difficult as it sounds.

By the time you reach the third level that's when you finally get to use the awesome armor and... it's pretty disappointing, you have a jetpack which depletes rather quickly, takes a long time to charge and is a bit unwieldy and you finally get to use new weapons, but honestly, I didn't find them all that useful and the game's difficulty level just kept escalating, moreover, in this huge power armor I found it very hard to duck and avoid gunshots.

E-Swat is an early Genesis title and it shows, graphically this is as run of the mill as it gets, the same goes for the soundtrack, in its time, I probably would have called this game mediocre, but 20 years later, it is definitely a below average game, this isn't to say that there isn't any fun to be had here, but I'm guessing this is one for the nostalgic crowd only.

Trivia: Did you know Robocop was the main inspiration behind this game? Heck, your character even resembles Alex Murphy.

Pros:
- The Concept is pretty good
- For better or worse, the gameplay is pretty standard
 
Cons:
- No powerups, power armor or any sort of abilities until level 3
- Too difficult for my taste
- Graphics and sound are below average for a genesis game

Final Grade: D

Packaging review: Unfortunately I only own this game as part of a collection
-->Đọc thêm...

Thứ Năm, 29 tháng 11, 2012

Assassin's Creed: Revelations


Assassin's Creed: Revelations

  • Developer: Ubisoft Montreal Ubisoft Annecy
  • Publisher: Ubisoft
  • Genre: Action, Adventure
  • Release Date: November 11, 2011

About Assassin's Creed: Revelations

Assassin's Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio's adventure. In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 1.8 Ghz / AMD Athlon 64 X2 4200+
  • Memory: 1.5 Gb
  • Hard Drive: 12 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Athlon 64 X2 6000+
  • Memory: 4 Gb
  • Hard Drive: 12 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce GTX 480 / ATI Radeon HD 6990
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive
 
 
 
 
-->Đọc thêm...

Thứ Tư, 28 tháng 11, 2012

Quake 3: Arena

Developer: Id Software/Raster Productions
Publisher:  Sega

I'm not the greatest fan of arena-only shooters, call me old fashioned, but I actually like a campaign in my games, oh sure the game /tries/ to give you one, but it's really just a series of progressively harder arenas with more and more bots.

Now to be fair, the game looks pretty damn good, I' say it resembles the PC version on high settings, but there are two main problems with playing this on the dreamcast, the first one is the fact that online features have been shut down over a decade ago, making this title almost unneeded from the get-go.

But the REAL issue is the controller, my god, the input settings were so sensitive that  I just could not control my character, it's bad enough that you're limited to one analog stick, but the dreamcasts' stick is just awful for First Person Shooters, it's hard, slippery and a huge pain in the *censored*.

Now, to be fair, if you can get used to the controller, there is still some fun to be had, but honestly not a whole lot, you're honestly better off just playing the PC version, not because of this being a bad port (actually its almost an exact replica of the original version) but because it's extremely hard to maneuver and the multiplayer was shut down.

Unless you're willing to buy a keyboard and mouse adapter as well as establish a custom internet connection for your dreamcast, this is one to avoid.

Pros:
- Looks just like the PC version on high settings
 
Cons:
- Extremely difficult to control with the dreamcast controller
- No campaign mode, though the developers try to mask this
- Unless you're willing to go to great lengths there's no online multiplayer

Final Grade: F

Really? Our cover is an in-game screenshot? Even by late 90's standards this wasn't appealing, can you guess how well it stood the test of time? I'm also not a fan of the PAL dreamcast game box, these look like PS1 cases, which is fine, but they break a lot easier.

Surprisingly, the manual is actually pretty good. it gives you a little backstory and gets into a lot of detail on how to play the game which is to be expected from Id Software's games, but what's really surprising is the fact that every character skin got his or her own background story, sure it's only three lines for each of them, but still, that's a hell of a lot more effort than I was expecting.

Overall, terrible artwork, with a good manual.

Packaging Grade: C+
-->Đọc thêm...

Thứ Hai, 26 tháng 11, 2012

Colony Wars

Developer: Psygnosis
Publisher:  Psygnosis

Colony Wars is a mission based space simulator, we don't really see this sort of game on consoles, but somehow the original playstation managed to be the one exception to this rule, featuring a pretty respectable number of this sort of game.

Back then I remember this being my favorite game on the system, it looked great, it sounded great, the controls were harder than most games but still easy by simulator standards and even throws a few gameplay twists to the genre.

Colony Wars places you in a war between Earth's Colonial Navy and it's colonies rebelling forces The League of Free Worlds, the story is narrated through a lot of a FMVs by what sounds like a British James Earl Jones.

It'd be nice if you could choose which faction you want to play as, but unfortunately you're stuck with the League of Free Worlds, you're also not allowed to choose what ships you want to use for each mission, instead they are picked for you, as for the missions, there's quite a bit of variety into them, they range from simple escort missions, search and destroy, full on assault, quick and nimble missions, they really put a lot of thought into them and to be fair, their choice of what ship you're allowed to use is usually the best one for the scenario, but it can still hinder your gameplay style.

The missions really epic, with a dozen fighters and a half a dozen capital ships all fighting each other in the same screen, expect to run into a lot of crossfire, luckily most of your fighters are pretty well equipped and for the most part I like the ship's designs... with the exception of the Navy's capital vessels, they're all blatant rip-offs of Star Treks' Earth ship designs, what's up with that?

The game also introduces a cool new feature, depending on what missions you succeed or fail the game's plot in the FMVs will change, as will your missions, when you succeed missions tend to get a little bit easier and the story sets a positive tone, but if you keep failing they get harder and harder as the narrator sets a real sense of struggle and urgency.

Unfortunately the game has its fair share of issues, the main one being the excessive difficulty, sometimes you don't really know what your mission objectives are, or if you do, you don't know how to achieve them, moreover, enemy capital ships are a bunch of cheap mother*censored* their main form of defense is a laser cannon that has 100% accuracy and that you have no way to take down, meaning that the stronger capital ships can probably take you down in two or three hits, finally, it's pretty cheap that your faction's capital ships are only about half as powerful as the enemy's.

Graphically the game hasn't aged well, it all looks like an early Playstation game and at times it could almost pass for a 3DO game, even the once impressive FMVs aged very poorly, the soundtrack is pretty forgettable and the voice acting ranges from good to cheesy.

The game also comes in two disks, most likely because of all the FMVs, but this poses a problem with me, if you want to change from a late mission to an early one you'll have to get up and change the disc, moreover, if you're playing at the halfway point through the game and you want to go back and re-do a certain set of missions that you keep failing, expect to get up and change the discs often.

Overall, the game is pretty decent, not as good as I remember it, the cheap difficulty level holds the game back, but the real issue is having to get up and change the discs often when you reach the game's midpoint.

Trivia: According to the game's own lore, of the five original prototypes for a Destroyer class vessel, two had faulty wiring, one was sabotaged, one was ransacked by crew suffering from 'face scab madness' fever and the last one crashed, wiping out a field of children... WHO WRITES THIS STUFF?!?

Trivia 2: Did you also know the developers had no previous experience with 3D space games at the time? Originally it was a PC centric genre (still is) and Psygnosis was keen on bringing it to the Playstation, but they wanted to simplify the standard formula, focusing on action instead of simulation.

Pros:
- Good mission variety
- Some of the missions result in huge space battles
- Branching paths is an innovative approach to the genre 
 
Cons:
Cheap difficulty, especially when fighting capital ships
- Graphics have aged poorly, even by PS1 standards
- Expect to switch discs quite a bit during the game's mid-point
- Friendly A.I. leaves a lot to be desired 
- Why do all the enemy capital ships look like rip-offs of the Enterprise from Star Trek?

Final Score: C+

The Boxart is catchy, but way too cluttered, I have trouble understanding just what I'm supposed to be looking at and the cropped 'colony' in the background doesn't help either, if you have OCD you'll probably hate this cover.

Inside you'll find two discs and the manual, who's cover art is much cleaner, as for its contents, they're not bad, they don't really bother to tell you any backstory, though to be fair, they already do that on the disc but has all of the game's basic information.

Overall, it's an okay packaging, nothing really stands out, other than the boxart being a bit too cluttered for my taste.

Packaging Score: C


-->Đọc thêm...

Thứ Bảy, 24 tháng 11, 2012

Virtua Fighter Kids

Developer: Sega-AM2
Publisher:  Sega

This game is a bit of a strange concept, take Virtua Fighter 2 and turn all of the characters into big-headed children (literally)... just what was the thought process when making this game?

The game looks and sounds like a kid friendly virtua fighter 2, all of the environments are colorful and look pretty cartoony, but what really stood out for me, at least on a technical level was the characters' expressions, maybe it's because their heads were too small in other fighting games, but I really love how each fighters' facial expressions would change during each battle.

On the gameplay side... well... its Virtua Fighter 2 I noticed the gameplay is a bit faster this time around (though not as smooth) and that punching is harder now due to the characters' small arms, but for the most part it's the same game, that is, with the exception of the 'Kids mode', this is a newcomer friendly arcade mode in which your character will perform a random special move by tapping the same button three times, it's a nice feature if you never played the game or if you're playing with a friend who's just a casual fan of the series, but for the most part I never gave it any real use.

You have a pretty standard variety of modes here, including an uncommon feature called 'Combo Maker' which is exactly what it sounds, you can create special attack combinations and save them on your Saturn's memory, honestly I found this a bit too tedious for me and not really worth the effort.

Overall I felt this game was created to introduce newcomers to the series, if you own Virtua Fighter 2 there's really no need to get this game, if you don't own Virtua Fighter 2... then you're still probably better off buying that instead of this game, as Virtua Fighter Kids feels like a novelty at best, with that said, I can't deny that on its own merits the gameplay is still pretty solid.

Trivia: Did you know Virtua Fighter Kids served as practice for the developers to work on improved facial expressions for the then upcoming Virtua Fighter 3?

Pros:
- Colorful and cartoony graphics are kind of cute
- It serves as a nice introduction to newcomers
- For the most part, its still Virtua Fighter 2, so the gameplay is pretty good
 
Cons:
- For the most part, it's still Virtua Fighter 2, so why not just get that instead?
- Combo maker is more trouble than it's worth

Final Score: B

If you've read my previous Saturn packaging reviews, you're probably expecting me to rant on how much I hate mid 90s CGI covers, well, I'm glad to say I don't hate this one, the big headed characters look pretty cute, the backgrounds are colorful and I like that there's a bit of humor to it like having Jeffry hanging from a palm tree and looking into the distance, a shame that the box is still one of the early ones.

The manual is what has now become standard fare for Sega's fighting games, meaning it's pretty good, it's pretty detailed when it comes to each of the characters' moves, but this time they didn't bother creating a backstory for any of them, can't blame them, I'm not sure if it's even possible for this game to have any semblance of a plot.

Overall, not a bad packaging, the boxart is an improvement over previous Sega-AM2 fighting games and the manual is what you've come to expect from them, at least for the most part

Packaging Score: C+
-->Đọc thêm...

Thứ Sáu, 23 tháng 11, 2012

Graphical Comparison: Virtua Fighter 2 vs. Fighters Megamix

It's no secret that Virtua Fighter 2 and Fighters Megamix are often considered the best fighting games on the Sega Saturn, both were made by the same studio, Sega-AM2, however, while playing them, I discovered that Virtua Fighter 2 was the best looking game out of the two, which is odd considering this is an early-to-mid Saturn title whereas Fighters Megamix is a mid-to-late launch.

So I created a small YouTube video comparison, this was mostly assembled out of random YouTube footage due to my lack of capture equipment, regardless, I hope you find it informative.


If for some reason the video isn't working, allow me to sum it up:

While Fighters Megamix has 3D floors and walls, Virtua Fighter 2 doesn't have any floor outside the arenas, instead they try to pass off the background images as floor, but this effect looks awkward and disconcerting at the best.

I also noticed that the backgrounds look better on Virtua Fighter 2, as mentioned in both reviews, these games use two superimposed images that move at different lengths and speeds creating the illusion of depth, this is done using VDP2 processor, a chip specialized in 2D graphics, on Virtua Fighter 2 the movement of these images is a little too fast for its own good, but I can't deny that it looks rather nice, but on Fighters Megamix, the images hardly move, the effect is more subtle, at times they almost look static.

The character models also look better on Virtua Fighter 2, for example, if you pick Akira from both games and leave him standing still, you might notice that his bandana flaps against the wind in Virtua Fighter 2, the same doesn't hold true for the Fighters Megamix' Akira, I also noticed that his standing still animation seems to be longer on VF 2.

Then, we have little things like Kage's mask and Pai's hairband, anyone who played Virtua Fighter 2 will tell you that these jump out when their respective owners are knocked into the ground, but again, this does not happen while playing Fighter Megamix.

Finally, we have the fact that Virtua Fighter 2 ran at an uncommonly high resolution for the time, an impressive 720x480 while still managing to push 60 Frames per Second, Fighters Megamix runs at half that framerate and at a lower resolution (I'm afraid I don't know the exact number, but it is pretty noticeable).

Given how Fighters Megamix was launched a year after Virtua Fighter 2 and was created by the same team, I can only assume that its 3D floors and walls were a massive drain on the Saturn and as a result they had to scale back everything else, it's a shame, while these floors might have looked impressive in 1997, now they're pretty boring to look at and I'm not sure if it was worth the trade-off, but then again, without the 3D walls, the Fighting Vipers portion of the game would have been severely lacking.


-->Đọc thêm...

Thứ Năm, 22 tháng 11, 2012

Last Bronx

Developer: Sega-AM3
Publisher:  Sega

As the last Sega developed fighting game for the Saturn it's pretty surprising how Last Bronx tends to fall under the radar of most people, even Saturn fans, most likely because this one wasn't created by the legendary Sega-AM2 team (Virtua Fighter 2, Fighters Megamix).

Last Bronx is an urban themed 3D weapon fighting game, similar to Soul Blade, though I'd argue, much cruder, at least for the Saturn version as I never played this on the Arcade.

You have eight characters to choose from, which is a pretty paltry number if we consider the fact that this game was launched after Fighters Megamix, Tekken 2 and in the same year as the previously mentioned Soul Blade, the number would be acceptable for 1995 or 1996 but by 1997 the competition in the genre was so fierce that the cast here seems pretty bare bones, though, what it lacks in characters it makes up in modes, with a whopping seven play modes, plus some extra options like watching unlocked movies and portraits, there's certainly quite a bit of replay value here.

Luckily, the gameplay is pretty good, it's not as fast or as exciting as Virtua Fighter 2 or Fighting Vipers but it's still pretty good, and though I can't be sure, I'm fairly certain that this run at 60 frames per second, making the gameplay feel very smooth.

It's nice that your characters use punch, kicks as well as weapons and though you can juggle your enemies in the air, it's not as easy or as prominent as it is in Fighting Vipers, though, my real problem with this game is that the weapons don't really add much to the game, in Soul Blade you ran the risk of breaking them, leaving you at a serious disadvantage, but here, they aren't all that different from what a powerful punch or kick would be in another game.

Graphically, this game is certainly top tier, the characters look a bit boxy, but then again, that's pretty normal for the Saturn, but on a technical level, the environments look great, I actually couldn't tell if they were done in 3D or were a succession of well created 2D images, regardless, they look better then Virtua Fighter 2 or Fighters Megamix, unfortunately, stylistically, all of the stages tend to look the same, you'll be fighting in parking lots, subways, warehouses, under a bridge, it's all too much gray and dark-gray concrete.

Overall, Last Bronx falls a bit short of its contemporaries, the gameplay is smooth, but also a bit slower than Virtua Fighter 2 or Fighting Vipers (though this is likely a design choice), character selection is pretty limited, but a plethora of game modes certainly adds to the replay value and the environments look amazing from a technical aspect, it's just a shame that you're limited to parking lots and subways.

Trivia: Did you know that Last Bronx was Sega's answer to Namco's Soul Blade?

Pros:
- Gameplay is fast and fun
- Juggling enemies in the air is a blast
- The use of armor adds an interesting twist to the game
- Love the cheesy 90's style it aims for
 
Cons:
- Characters look a bit boxy
- Gameplay is not as smooth when compared to Virtua Fighter 2

Final Score: B

The box art is a bit cluttered for my taste and it uses 90's CGI, though they added a blur effect that helps hide this fact, it's also a good thing that the game comes in a late Saturn sturdy box, which should make finding full copies much easier.

(I'm using yet another photocopy of the manual)

The manual is actually pretty good 30 pages long with plenty of gameplay information, it explains every game mode, tells you each of the characters backstory and is pretty detailed on their moves (including non-special moves).

Overall, this is one of the better Saturn packages I've seen

Packaging Score: B-


-->Đọc thêm...

Thứ Ba, 20 tháng 11, 2012

Fighters Megamix

Developer: Sega-AM2
Publisher:  Sega

Fighters Megamix is a crossover between Virtua Fighter and Fighting Vipers with a few cameos from other games thrown in for good measure like Virtua Cop's Janet and Daytona USA's Hornet car (yes, you play as a car in a fighting game).

Despite the gameplay being a mix of the previously mentioned fighting franchises, I feel that the balance is a little more in favor of Fighting Vipers, for one, there are no ring outs in this game, I also felt that the characters like Candy are faster and easier to control, plus, they still use their armor giving them an edge, though, to be fair, their throwing techniques aren't as useful in stages without walls and barriers, regardless, I'm still fairly certain that they are slightly overpowered in this game.

In the options screen you can select which style of play you want, basically, this amounts to the physics being changed, meaning that when playing with Virtua Fighter rules, it's much harder to air juggle, leveling the playing field, but when playing in Fighting Vipers mode, I felt there were some balance issues, as previously mentioned.

The engine's graphics are closer to Fighting Vipers then it is to Virtua Fighter 2, the resolution was decreased, the gameplay isn't quite as smooth, the backgrounds don't look as good, heck, even the models don't look as detailed as they did in Virtua Fighter 2, for example, remember when Kage's mask or Pai's hair band fell off during matches? Yeah that doesn't happen here.

Overall, Fighters Megamix is a nice crossover game with awesome gameplay and the graphics are still very good by Saturn standards, but this feels like a Fighting Vipers game first and a Virtua Fighter game second, I do like that they threw in a lot of secret characters from other franchises, some of which make no sense at all (again: you can play as a car in this game) it sort of reminds me of Super Smash Brothers in that regard, only not as silly, a bit weaker as a party game, but better as a fighting game.

Pros:
- Gameplay is fast and fun
- For the most part the gameplay between most characters mixes rather well
- While not up to Virtua Fighters 2 level, the graphics look pretty good
- A lot of weird secret characters
- You can play as a car... IN A FIGHTING GAME!
 
Cons:
- Characters still look a bit boxy, Virtua Fighter characters look worse than they did in VF 2
- Some Balance issues when playing in Fighting Vipers mode or when you're on an open stage

Final Score: A

Of course, like every other Sega-AM2 game, the cover is just your usual poor 90's CGI, in this case we get Akira squaring off a partially obscure fighting Vipers character with a lightning bolt striking right between them.

At least the game comes in a nice late Saturn sturdy plastic box.

Alas, I have no idea where I put the manual for this game, so I don't feel comfortable rating this package until I can find a substitute.

Packaging Grade: N/A
-->Đọc thêm...

Thứ Hai, 19 tháng 11, 2012

Fighting Vipers

Developer: Sega-AM2
Publisher:  Sega

Between the years of 95-97 Sega kept pumping out fighting games like a well-oiled machine.

Fresh off the heels of Virtua Fighter 2's success came Fighting Vipers, a fighting game that just screams 90's.

You have eight characters to choose from, including a character that looks suspiciously similar to Axl Rose, hell; he's even named Raxel... subtlety, thy name is Sega.

Fighting Vipers ditches Virtua Fighters' strategic gameplay for a more fast paced and even chaotic one, here, you'll be charging attacks, throwing opponents, kicking them into the air and juggling them for extra damage (my favorite part), there are also two standout features in this game, the first is rather minor, unlike most fighting games of its time, Fighting Vipers doesn't have ring outs, instead the arenas will be surrounded in walls, fences or glass, however, during your final attack you can throw your enemies over it, on top of it, or even through the barriers shattering, this last one is particularly gratifying.

The second standout feature is the body armor, as characters take a pounding, parts of their armor may break off, if this happens they'll take more damage per hit, moreover, the armor doesn't until the next you square off against a different fighter so sacrificing a round to weaken your opponent can be a legitimate strategy

Graphically, I was surprised to see that this game is actually a step down from Virtua Fighter 2, the gameplay isn't as smooth and the characters look more boxy and the arena barriers will often flicker, even the environments were downgraded, the game still uses superimposed 2D images like virtua fighter, but the way the feeling of depth they provide is much subtler this time around, with that said, this time there's actual floor outside each arena.

Stylistically though I love this game, everyone looks like a parody of everything that was considered cool during the late 80's and early-to-mid 90's, and the rock soundtrack is pretty sweet.

Overall, this game isn't quite as good or deep as Virtua Fighter 2, but it's still very fun, the breakable armor adds a cool twist to the genre and this game is a lot more welcoming to newcomers then other Sega fighting games, the game has its own distinct style which may not appeal to some, but if you get into the groove of it, you may just find yourself ordering 20 year old crystal Pepsi off EBay.

Trivia: Speaking of Crystal Pepsi, did you know the Japanese version of this game had a secret character called Pepsi man? He was a very popular Pepsi co. character in Japan, unfortunately he's not present in the Western release of this game.

Pros:
- Gameplay is fast and fun
- Juggling enemies in the air is a blast
- The use of armor adds an interesting twist to the game
- Love the cheesy 90's style it aims for
 
Cons:
- Characters look a bit boxy
- Gameplay is not as smooth when compared to Virtua Fighter 2

Final Score: B+



As much as I love the game, I really don't like the cover, it's too cluttered in the middle with the top and bottom being almost empty, moreover this is yet another case of bad 90's CGI with the characters not being very detailed.

To top it all off we have the early Saturn casing, it's ironic that for all the praise I gave this game for its 90's feel, I'm now bashing the packaging for the exact same reason.

Unfortunately, I seem to missing the manual for this game, so until I find a substitute, I really can't rate it.

 Packaging Score: N/A
-->Đọc thêm...

Chủ Nhật, 18 tháng 11, 2012

Virtua Fighter 2

Developer: Sega-AM2
Publisher:  Sega



Wow, talk about an improvement, the series may have had a rough start on the Saturn, but Virtua Fighter 2 is the best apology one could ask for, the game is almost 20 years old but it's still amazing!

The graphics look much better then Remix, remember what I said about Remix' characters looking like they were from Virtua Fighter 2? Forget I said that, they look even better here and their movements are so fluid, I'm not sure if this version runs at 60 frames per second like it's arcade counterpart does, but if I had to guess, I'd say yes, at very least, it certainly feels like it.

The gameplay is much faster and tighter this time around, I felt the battles were more exciting and frenetic while still maintaining the fighters' delicate balance, moreover, I actually found myself using everyone's' special moves, not just their throws, I also liked how this time you have a plethora of game modes, something which was sorely lacking in VF 1 and Remix.

The roster is pretty much the same as the first game, with only two new characters, Shun, a drunken bearded old man who's pushing 100 and who is usually every passing fan's favorite character, his drunken style moves are both weird and hilarious to look at, and then there's Lion, a pretty generic blond guy.

The only real problem I have with this game are the backgrounds, sure, they look better than they did in VF 1 or Remix, but not by much, this time, instead of one slowly panning static image, we have a second image superimposed on it meaning both images pan at different lengths and speeds during the fight, they actually look pretty good, but when you suffer a ring out, you notice that there is no actual floor, instead you're just standing on a 2D image that looks incredibly fake, it's a shame, especially when compared the Tekken's or Soulblades' backgrounds.

Pros:
- Smooth gameplay and framerate
- Amazing 3D graphics for the Saturn
- Combat is fast, furious, balanced, exciting and very fun
- All of the characters feel very balanced
 
Cons:
- Backgrounds graphics are kind of weak on a technical level
- There's no floor outside the arena?!?
 
Final Score: A-

The Cover art for this one isn't quite as bad as previous games, the new characters are prominently displayed and to be fair, they are somewhat detailed... by '96's standards, and this time instead of looking like they're made of rectangles, they look like they're made out of cylinders, PROGRESS!

I don't quite get what's with the other characters being all lined up at the bottom, especially the female robot on the bottom right, proudly displaying her metal breasts.

Unfortunately I lost my original manual so I have to use an old photocopied manual I fashioned, it's pretty much the same deal as the original Virtua Fighter instruction booklet, you get a little backstory, character description and moves list, so it's pretty decent.

Unfortunately it still uses the same early Saturn game box, durable, these are not.

Packaging Score: D+

-->Đọc thêm...